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LightWave 3D is a 3D computer graphic software developed by NewTek. The software is used in movies, TVs, motion graphics, digital opaque paintings, visual effects, video game development, product design, visualization of architecture, virtual production, music videos, previews and promotions.
The software includes a fast rendering engine that supports advanced features such as true reflections, radiosity, caustics, and 999 rendering nodes. The 3D modeling component supports both the multiple modeling and the sublayer levels. Animate components have features like reverse cinematic and default for character animation, particle system and dynamics. Programmers can extend the LightWave capabilities using a SDK that delivers Python and LScript (scripting language scripts) scripts and C languages.
Features and features of LightWave 3D
Blobby metabolism for things like water and mercury , including reflection or fracture levels
Transparent and flexible materials including complete internal reflection algorithms
Multifunctional underground dispersion materials for materials such as wax or plastics
Realistic skin, including subterranean dispersion and multi-layered skin
Sprites that can reproduce effects like fire .
Metal and reflector materials using energy storage algorithms
Range shadow to simulate cloud or fog
Required system
Operating System
64-bit: Windows 7 through Windows 10 64-bit Edition
Hardware
Intel® Core ™ 2 or AMD Athlon ™ II Processor (or better)
64-bit System RAM: 4GB minimum
Available USB Port (for users with existing hardware dongles)
Powerful. Intuitive. Streamlined. Proven. When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.
LightWave 2018 New Features Overview: ⢠New PBR Unified Renderer ⢠Physically Based Rendering System ⢠Render & Light Buffers ⢠New Volumetric Engine ⢠OpenVDB Support ⢠New Lighting Architecture ⢠Surface Editor, Material Nodes & Surface Preview ⢠Virtual Reality Camera ⢠Modifier Stack & Nodal Modifiers ⢠New Cel Shader & Enhanced Edge Rendering ⢠More Integrated FiberFX ⢠Layout-based Parametric Shapes ⢠Enhanced OpenGL ⢠Physically Based OpenGL ⢠Noise Reduction Filter ⢠New Modeler Features
Workflow Enhancements: ⢠UDIM Support ⢠Per-Object Interpolated / Brute Force ⢠Floating Viewports ⢠Render Presets ⢠Preview Render Pass ⢠Multi-Selection Editing of Modifiers ⢠Improved Render Progress View ⢠Fixed Autokey Mode ⢠Improved Layer Tools in Modeler ⢠Proportional Scaling in Layout ⢠Image Viewer RGBA Channel Toggle ⢠Image Viewer / VPR Normalize Display Toggle ⢠Viewport Numeric Readout for Move and Scale ⢠Preset Shelf Improvements ⢠New Network Render Controller
Release Notes: LightWave 2018 highlights include: ⢠Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use ⢠Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor ⢠Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks ⢠Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights ⢠Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface ⢠Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications ⢠Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively ⢠Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line ⢠More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture ⢠Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry ⢠Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings ⢠New Modeler Features: Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge ⢠Additionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more.
System Specifications Hardware Intel® Core⢠2 or AMD Athlon⢠II Processor (or better) 64-bit System RAM: 4GB minimum Available USB Port (for users with existing hardware dongles) Operating System 64-bit: Windows 7 through Windows 10 64-bit Edition